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1996-03-31
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Dave Haynie Online Conference March 6, 1996
-------------------------------------------
This conference was held on 6-Mar-96 at 10PM EST until about 2 AM EST.
This version of the log has had some major editing to keep its size down.
All questions that were asked are answered are here along with the
questioners name.
-------------------------------------------------------------------------
(1-10,Asha) I'd like to welcome Dave Haynie to our conference. Words
fail to say how we all appreciate his continued devotion to our computer
of choice. Perhaps Dave has something to say before we open the floor to
questions?
(1-18,Dave H) I guess I should thank everyone for coming out tonight, and
for sticking by the Amiga through some rought times. It hasn't been easy
for any of us. In fact, the stress of these past few years did in both
my car and my cat Iggy these past 6 months. Maybe better times lie
ahead. ga
(1-18,Dave H) Scala may actually turn a profit this year. They certainly
have had some lean times, but the AT bundle has certainly been a welcome
surprise. They will have a PC product out in May, essentially the level
of MM400 on the Amiga. There has been a port to one set-top box as well,
but the folks behind that box have had technical problems unrelated to
the Scala pieces, so that's delayed. For those who haven't been
following Scala, the group I'm with, in Exton PA, was formed out of the
ashes of Commodore to build a portable, Multimedia-capable OS to run
Scala apps on top. This is because, aside fro the Amiga, nothing we
looked at could do real multimedia. That was started over two years ago
and is now just nearing completion. ga
(1-9,Joyce D.) First of all I want to say I'm honored to share your
ASCII! :-) (And invite you to the Fidonet AMIGA echo where people who
love the Amiga like to hang out ::shameless plug::) I'd like to know what
projects you're currently working on and whether ESCOM has approached you
about consulting.
(1-18,Dave H) At Scala, I developed their class compiler, which is
necessary to manage the Scala object model. It's a bit C++ program,
useful as hell at Scala but not exactly as cool as "hey, come seem my new
computer" type stuff I did at C=. On my own, of course, there's has been
DiskSalv 3, 4, and the Deathbed Vigil. I'm working on a music project,
and possibly some audio software at some point ('040s aren't really fast
enough). I have been in touch with Amiga Technologies, and I'm offering
my input into the architecture of Power Amiga systems. They do have a
group doing systems design under contract, so it' snot like I'm moving to
Germany or anything. But I suppose I do have a long-term big picture
view they can't get easily elsewhere. One of the big problems with the
Amiga, and also the fun, is that "the mainstream" doesn't build systems
that way. So if you want to make Amigas, you pretty much need Amiga
people.
(1-6,Jon Guidry) Dave: has there ever been any other plans for the
PCMCIA port other than memory? I've been scrounging all over
(1-18,Dave H) The PCMCIA port is a general purpose 16-bit I/O port. It
certainly will handle modems. I don't know of any effort at C= or AT to
write drivers for any specific modem card. That seems like something
that's a good 3rd party project, since the cards are plentiful, getting
cheap (they weren't back when the A600 came out), and a driver is the
kind of thing a garage shop company could develop and sell along with a
modem card for far, far less than a C= or At ever could have.
(1-21,Joanne) Hi, The rumors about Escom and AT are flying. Any
concerns?
(1-18,Dave H) Rumors have been flying in the Amiga industry since 1985.
Sometimes bad ones proved to be true, and when that happens, it's bad for
the Amiga. Most of the rumors in the past were not true, and I don't
really expect that to change either. My best advice is to regard rumors
as noise -- you can't really learn anything from them, good or bad. ga
(1-26,Mr Challeron) Dave: How do you view AT's efforts to "mainstream"
the Amiga, i.e., with PPC chip, OS porting, etc?
(1-18,Dave H) AT is doing the right things.
(1-18,Dave H) Before C= folded, I was looking into using more standard
parts, going to RISC for extra performance, PCI bus for standard cards,
etc. These are all good and necessary moves. At the high end at least,
a Power Amiga can be PPCP compliant, so you can run any PPC OS on it.
That's extra security for Amiga fans who are nervous about buying a new
system. That will let Escom sell systems to people who would never buy
AmigaOS systems, and perhaps turn a few on to the AmigaOS in the process.
That will make it easier for Amigaoids to get Amigas past the corporate
system-censors. And it'll allow 3rd parties like Macrosystems, Phase 5,
etc. to make real Amiga clones if they like. Everyone wins. ga
(1-14,Mike Webb) In reference to the consultation with AT, what do you
think they should do with the next generation of Amigas as far as
graphics/video/sound hardware (custom chipset vs. graphics board, etc.)
are concerned?
(1-18,Dave H) Strangely enough, the next generation "multimedia
subsystem" is one of the things they're asking me to look into. I have
plenty of ideas; there are things being done now at both established chip
companies and startups that are as far beyond the Amiga chipsets (even
AAA) as the original Amiga was above PClone stuff at the time. These
things will show up from time to time on PClones, but no one's really
going to take advantage of anything on a PC that doesn't fall neatly into
a Windows API. The Amiga has no such constraints -- it's whatever its
designers say it is, in HW and SW. ga
(1-23,Jon Eriquezzo) I've recently joined TEAM AMIGA , and I fill out
every question card that comes my way. my question is can you recommend
a good way to let AT know what AMIGA users want and need? ga
(1-18,Dave H) The AT folks are on the nets. Dr. Peter, Mick, and others
will see what you write, at least in the newsgroups on the Internet. And
you could certainly write them, though having been in that position, I'll
tell you that too much of that kind of thing results in most of it being
chucked. There's just not enough time in the day to look at what
everyone has to say. Also, users not experienced in the art of computer
design have a tendency to ask for a trip to the moon at trip-to-Hoboken
prices. There will be some program, administered by AT, to actually
(hold your breathe) do some research into this. They are meeting with
users and developers. Most of this action is in Europe, going on during
CeBit, and I don't know all the details. But it's progress, more than C=
generally did, and blessed all the way up to the top. ga
(1-13,RoyP) With the announcement by Orical (sp?) of the NETBox (or
whatever itis call)... How do you see AT Surfer Pac competing and have
you seen the Browser. ga
(1-18,Dave H) Oracle, for those who don't know, has announced a thing
they call the Network Computer. This puppy is based on a ARM CPU, 8MB of
RAM, 4MB or so of Flash ROM, television display, and a V34 modem (cable
modems to follow). It runs a browser and perhaps Java code. Sun is
working on a similar thing, and Apple has been scrambling to reposition
their "Pippin" architecture (which they don't plan to release themselves)
as a similar thing. The target price for these guys is $500. That's a
bit more than the Surfer Pac of today sure, and I suspect right out of
the box a Network Computer might make a slightly better network system
than the Surfer. And yet, is that really what you want? Especially in
Europe or South Jersey, where you pay for connect time from the phone
company to get to your ISP, even if he's giving you a flat rate, you're
going to find the crossover point quickly. I had a $140 phone bill last
month; I pretty much hit that crossover point monthly. Not to mention
ISP storage. Today, most ISPs don't charge for storage, since after all,
you don't put much more than a Web page and your pending mail up there,
except for a few dinosaurs still using shell-only accounts. But just
wait until the whole schemmeggie is sold in terms of on-line storage.
You can bet they start to charge for it. I pretty much pegged the
mainframe concept as a dead end 17 years ago when I started playing with
microcomputers. I don't see it as realistic that it comes back. Plus, I
think a low-end PowerAmiga will be a whole lot more competitive with
these Network Computers. And they'll also play kick-ass stand-alone
games, they'll let you edit text, record MIDI, program, etc. Maybe NC's
will be a fad, maybe they'll catch on in corporations. But the Amiga
will kick their butts as long as AT hangs in there and gets the job done.
(1-13,RoyP) Speaking of "low-end". Have you ever heard talk of
developing, possibly...a "Mid-Range" PowerAmiga like a new A2000 size
box.
(1-18,Dave H) I don' know that an A2000-sized box is necessarily
"mid-range". In the traditional C= terms, a low-end system is clearly a
highly integrated, A1200-type thing with some machine-specific expansion.
Any box-with-slots-and-external-keyboard thing in the A2000 mold I would
peg at "mid-to-high", but I really don't see multiple systems to start
with, just different bundles. You put a slower CPU in there, you have
your midrange system. Put in a 604 and some cache, you're high-end, but
still cheaper than today's high-end.
(1-5,Eric Douglas) What is your idea on what the amiga will be like in 2
years, and what is the most promising news you have heard about anything.
(1-18,Dave H) I would hope that in early 1998, AT has sold their first
million Power Amigas, the OS is now totally PowerPC code (at least as
much as that matters, legacy stuff might stay in 68K code as it does on
the Mac), etc. Your low end machine goes for about $500on the street,
while mid and high end systems start at $1200 or so. Two companies so
far have entered the "Amiga Clone" market, shipping the PPCP version of
AmigaOS as standard on their systems. The basic Power Amiga of the time
does at least 1280x1024 noninterlaced graphics, 24-bit if you spring for
the graphics memory. It can also do NTSC and PAL, and it can do MPEG
playback, full screen at 30fps. It has some 3D support hardware as
standard for graphics, as well as the fast blitter. General MIDI and
16-bit digital audio I/O are also standard. That's what I can hope, and
none of that is impossible. I guess the most encouraging news so far has
been that AT asked me about this stuff, so I have some idea that this
might actually happen. ga
(1-4,Holly) Thanks. Dave, you mentioned you were working on music..
What I was wondering, what is it, something Scala-related or ?? (nosy
me)
(1-18,Dave H) No, the music stuff is just one of my many personal
projects. I've been into music, listening and writing for years, but
never had the time or equipoment to get anything done.
(1-4,Holly) Ahh.. Hmmm, what's up with projects at Scala? (looking at a
Scala box on my shelf.) :)
(1-18,Dave H) Like I said before, the Scala MM100 for the PC is supposed
to be out in May. This was a total redesign, which gives you a somewhat
more refined MM400-class program on standard PC hardware. The way this
works is that Scala wrote their own portable 32-bit, multimedia friendly,
object-oriented OS to host Scala stuff on, and they put as much of that
as necessary on the target system. The bottom line was that, once you
left the Amiga, multimedia support pretty much went away, at least the
way we rekon "multimedia" on the Amiga. There's another port currently
on a major digital television set-top box, and more on the way in '96.
This is good in some ways, though the extra layers make the system slower
than the finely tuned Amiga versions. But it's very portable, so they
could do a Power Amiga version no problem, should The Management decide
that's a good target to support (eg, in becoming a "real company", this
isn't a decision in Engineering's hands, though virtually everyone in
Engineering is from the Amiga industry). ga
(1-10,Asha) Have you seen the Surfer software? And do you like it?
Also, do you know anything about an Amiga port/licence for Java? ga
(1-18,Dave H) I haven't seen it all. I played with the VooDoo mail
program, and it's by far the best mail program I have seen on any
platform, IMHO. I haven't used the browser yet; my Amiga to internet is
fairly low bandwidth right now, no one supports Telebit modems anymore.
I have a fast modem on the PC, and ethernet, so I may eventually have a
router set up so I can use this stuff. Or I'll break down and buy a real
V34 modem -- thing having just bought a car that's a problem (free cash),
and in the next year I may have a much better internet hookup... As far
as Java, I've heard from a few folks on the net who claim to be actively
involved in an Amiga port. While I'm from Jersey, not Missouri, I'll
still fell better when they can show me, but it does sound like something
is happening.
(1-21,Joanne) Anything about P'jami and 4.0 OS, are they due out soon?
ga
(1-18,Dave H) I don't know; I assume 4.0 is being kept for the PowerAmiga
OS. Pieces may show up from Phase 5 before then (Phase 5 and AT are
trying to estabish some dialog, so efforts aren't duplicated). They're
still making software decisions, some of which pertains to the
distribution model of the OS in its early days. The official goalfar as
I know is Power Amiga in 1Q97, which implies an offical OS release.
There could be developer stuff long before then (the BeBox model).
(1-14,Mike Webb) Is there any chance you could tell us any general
information about the specifications of the AAA chipset?
(1-18,Dave H) Sure. First of all, the AAA chipset was never finished.
We had prototypes that were flawed, but did some real stuff, though they
weren't functional enough to run the OS. New revisions of each of the
four chips had been taped out. The AAA chipset was a 32/64-bit
implementation of the Amiga architecture. It maintained as much
register-level compatibility as possible with the OCS chipset, while
adding zillions of 32-bit registers. It consists of four chips: Andrea,
Linda, Monica, and Mary. Andrea is the Agnus analog, Monica the new
Denise, and Mary replace Paula. Linda is a double-buffered line buffer,
which makes it possible to run pixels and the chip bus at differen clock
rates, and also does some neat compression tricks. There are two AAA
system configurations. A 32-bit systems consists of one of each chip. A
64-bit system is made using two Linda and two Monica chips. Chip RAM can
be DRAM or VRAM; VRAM runs pixels twice as fast and eliminates display
DMA from the chip bus proper. A 64-bit VRAM system can run 1280x1024 at
around 11-12 bits/pixel at 60Hz, and many other resolutions are possible,
including all your AA favorites. The system supports planar displays to
16-bit, as well as chunky displays, HAM8, HAM10, and HAM8-chunky. The 8
sprites still exist, and can go up to 128-bits wide. There's also a
single bit overlay, and you can have dual 8-bit playfields too.
24-bits/pixel is supported as "byte-planes", which we called "hybrid"
pixels (a little chunky, a little planar). The blitter and copper do
32-bit as well as the old 16-bit stuff. 32-bit blits are pixel
addressed, and there are new blitter operations, like add, add with
saturation, sort, and tally. Blits can use long bursts, so you get
32-bits moved in 70ns, rather than today's 16-bits moved in 280ns. The
copper has a move multiple instruction, and a blitter interrupt (eg,
copper lists can very cleanly feed the blitter new instructions). The
audio supports 8 channels, 16-bits/sample with rates up to some 100kHz.
Channels don't pan, but can be assigned left or right. No synthesis is
available on-chip. Audio output can be divided by 2 or 4 to avoid
clipping in the mix, and an 18-bit digital ouput is also available.
Floppy handles standard 1MB, 2MB, and 4MB discs with or without real
sectors. It also handles the CD-ROM encoding, RLL, and some digital
radio format. It's technically fast enough for 1x CD-ROM or ST-506 hard
disks. There are two buffered serial ports.
(1-13,RoyP) This is a question for JimDoc, who couldn't be here... He
asks about Development on a DiskSalv for AFS... Wants to go for the
AFS-Pro but is waiting for a DiskSalv to work with it. ga
(1-18,Dave H) Well, there's a provisional DiskSalv 4 release, in the
hands of Fourth Level Development for about two months now. It does
Salvage only on AFS partitions, and that Salvage in all honesty could be
better (much of the problem is finding good stuff under AFS, the
traditional Amiga file systems' use of a distributed directory structure
may annoy you with the 99.99% of use for directory listings and all,but
it's a beautiful thing for that 0.01% of the time you're recovering
failed stuff). I do intend to improve the Salvage and add fix-in-place.
Other things, like a trip or two to Germany for example, have made my
time on DS4 kind of scarce recently, so some of these things haven't
happened yet. I do intent to get to them as time permits. ga
(1-6,Jon Guidry) Two semi-related questinos: 1) What kind of other
Amiga's were there when CBM went bankrupt (in development) ... and 2)
What are all the saying you know of on the Amigas' motherboards? :)
(1-18,Dave H) 1) By the time C= went under, development had really been
stymied for some time (it's a related issue, refer to "The Deathbed Vigil
and other tales of digital angst" for one view on some these factors).
Things had been humming along on the A3000+ in the first half of 1991
(the A3000+ being the best of the A3000 and A4000 combined with a DSP3210
and kick-ass audio subsystem), then a new management came in and killed
all the projects currently in the works. The A3000+ was reduced to a
"development vehicle" for AA, AA was intentionally delayed for 6 months
so Mehdi Ali would think the previous engineeing management has been
screwing it up (they weren't), etc. During the next year or so, I
launched a number of "future projects", some asked for, some obvious
bandaids, and some just to keep me from leaving C=. There was a DSP
board, a spinoff of the A3000+, which did actually see life after a 3rd
party licensed the design (the design itself was done by two engineers
assigned the project after Lew Eggebrecht took over Engineering, in
itself at the least a local maximum). I had a new architecture pretty
much done, on paper, by the Summer of 1992. For a short time I actually
had a guy designing some of it (I was too busy with A4091 and AAA
prototype), but he was yanked to help out on CD32. This architecture,
called "Acutiator", was the next generation mid-to-high end architecture,
designed to replace the A3000 architecture. It was highly integrated (to
lower cost), highly modular (to let us make a number of well designed
motherboards from the same chips, rather than a kludge like parts of the
A4000), and ready to support '040, '060, and RISC. Very little of this
was ever even designed, unfortunately.
(1-18,Dave H) 2) Well, there weren't that many "sayings" on my
motherboards, we generally stuck to code names. The best saying was on
the A2000 prototype, Rev 2 or 3. This was something I did in 1986. In
'85 and '86, we had a devistating round of layoffs at C=, based on the
fact that the C64/C128 were aging and C= had paid buckets of money for
Amiga. So on the bottom of the A2000 PCB was inscribed "The Few, The
Proud, The Remaining", and below that, the initials of everyone left in
Engineering. Henri Rubin made us take it off, so all you see is the
"HAYNIE/FISHER" on the top of that corner (Terry Fisher did the PCB
layout). Every motherboard has a code name. Everything George Robbins
worked on was some reference to the B-52's. I had "The Boss" (A2000),
"The Edge" (A2630), "B2" (A3000, Hedley named it), "Gemini" (an
experimental multiprocessing Zorro III card), "Nyx" (the AAA prototype),
and others I can't think of at the moment.
(1-14,Mike Webb) I hope this isn't too vague; in the January 1995 issue
of Amiga World
in which there is a sort of a chronology about the Amiga, there are a
few pictures that show the Amiga design team doing strange things, like
wearing white bags with green wigs, or you wielding a sword. Is there
any explanation for that (just wondering, seemed kind of interesting) :-)
(end of question)
(1-18,Dave H) The sword shot was from a Halloween party. AW had asked
for any weird Amiga-related photos they could use, and I guess that made
the cut. I still have that Claymore, but I use Japanese style swords
these days. The green wigs were from a DevCon, I think it was Colorado.
The story: C= management had hired Jeff Scherb as VP of Developer
Support (before this, CATS was led by a Director I guess). Scherb was an
ok guy, but wanted to show a professional face at DevCons. Clearly this
has to be remedied, and so a bunch of the CATS and Software folks got
together and decide to pull a prank. What you see there is a live
re-enactment of "Lemmings"... ga
(1-13,RoyP) Dave AT has had problems getting HD drives for the A4000...
how do you see that situation and do you know of a solution for them...
Also - why did it take so long for C= to even think about CD Rom drives.
ga
(1-18,Dave H) The real problem is the custom nature of the Amiga HD
drive. These were specified by C=, made only by Chinon. Now Chinon,
being a big old supplier of C= parts, was apprently owed buckets of money
by C=. You would think that AT coming along, offering to take any
inventory of these drives off their hands would be a good thing for all
involved, but apparently Chinon didn't want any part of it. That's what
I heard, anyway. So AT is left with no manufacturer of Amiga HD drives
(the trick being primarily the drive going 1/2 speed when you insert an
HD disk, and transmitting Amiga disk code for the appropriate floppy
format). The only viable solution for existing machines is to make this
kind of drive, but AT doesn't have enough volumes to interest drive
makers. The best solution for new systems is to use off-the-shelf floppy
controllers; even if that's going to limit them to 1.44MB rather than
1.76MB, it's the only cost-effective solution. C= never worried about
CD-ROM drives because, until the latter days, they had been considered
too expensive for low-end machines. Custom designs like those in CDTV
and CD32 could be done cheaply, but when off-the-shelf solutions for
A500s wound up being more than 1/2 the cost of the A500, I guess C=
didn't see it as a viable market. Maybe that was wrong of them -- the
old C64 and C128 floppy drives were similarly priced. It wasn't an issue
on the highend machines, you just bought a SCSI CD-ROM. That's what I
did. An extra $10 in the A500 for cheap-ass Mac-style SCSI and it might
have been a different world, eh. ga
(1-14,Mike Webb) Something you said earlier brought me to this thought:
how and why did Commodore end up with the Amiga, anyway, and did all the
people who designed it end up working with Commodore later?
(1-18,Dave H) Amiga was, of course, a CA startup company. It was
originally funded by some private group (some doctors in Florida, I've
heard), but as they needed more funds, they got a loan from Atari. By
1985 Atari was run by the ruthless Jack Tramiel. Atari was negotiating
to buy the Amiga rights, but as anyone who's dealt with Jack knows,
you're better off making a deal with the devil. He knew, given the loan,
he could get Amiga cheap if they went into bankruptcy, and he didn't
think anyone else was watching. C= was, and I really don't know how they
came to be watching. But C= came through with a very good (for Amiga;
they could have probably paid half what they did) offer, and Atari was
paid off on the last day of the loan. Jack was very pissed. What's not
so well known, if at all known, is that in the fall of '83 Jack started a
"secret 68000 project" at an undisclosed "offsite location". C= at the
time was already working on the C128 (you all know it) and the C900 (a
megapixel UNIX workstation, for cheap back in 1983 -- go figure). It's
fairly clear this became the ST, after Atari didn't get the Amiga. I
don't know the C900 or ST very well, but they're said to bear more than a
passing resembalance. Initally, C= maintained the whole Amiga group out
in Los Gatos. This lasted through the A1000, but around the A2000 time,
things began to fall apart. Management liked the proposal for the A2000
from Germany, including the BridgeBoard concept (at the time, C='s German
group did all PClone designs, including the SideCar). Los Gatos folks
felt their Ranger design, by all accounts superior, was politically
slighted. Round the same time, Bob Welland and George Robbins (of the
C900 project) were advancing their "fat" architecture, which eventually
became the A500. Management decided that they wanted all Engineering in
West Chester, PA. People don't leave Los Gatos for West Chester, as a
rule.
(1-26,Mr Challeron) With all the current interest in Portable (if
expensive) Multimedia, what are the odds we'll see a PowerAmiga Laptop
(Imagine! Now your Amiga can also be your PAL!), along the order of the
PPC PowerBook, if nothing else? ga
(1-18,Dave H) I figure its inevitable. Simply because, if nothing else,
the Amiga OS will become PPCP compliant, and there will be PPCP laptops.
It's also a reasonable guess that any new low end Power Amiga design
could translate fairly well to the laptop. I don't know if AT is
interested, and in fact, the question of an AT branded laptop will
undoubtedly be dependent on more mass market success.\
(1-10,Asha) Dave, is PPCP the new acrynym (sp?) for CHRP?
(1-18,Dave H) Yup. I bitched to Motorola about this. After all, you can
pronounce CHRP (chirp), but PPCP is awkward. They Motorolaeans tend to
peg CHRP/PPCP as "PReP with Apple stuff added", like for the most part,
you don't need to worry about the Apple stuff unless you're doing Macs.
We'll need the PowerShapeShifter to be happy with Mac stuff anyway; the
multiple boot schemes they have pretty much blow (I have it on my PC, but
there's no OS I really want fulltime there anyway).
(1-11,Bronwen Pitchford) do you have any general advice or messages of
good cheer for us amiga faithful?
(1-18,Dave H) I believe the Power Amiga is possible, even in this day of
Wintel dominance. If I didn't, I wouldn't waste my time, or AT's. I'm
not at AT, and not in a position to say just what will happen, but if
they do what I'm suggesting, I think they have a good shot at an Amiga
Renissance.
(1-13,RoyP) Do you see them having any really great announcements at
CeBit or maybe Demos that we aren't already expecting. ga
(1-18,Dave H) They have a concept I think they're showing at CeBit, which
I really liked. Since I don't know if it's showing public, I can't fill
in the details. But I can say they have a different machine idea than
anything you've seen before from C=.
(1-14,Mike Webb) I realize it's been almost two years since his death,
but do you have anything to say about Jay Miner? (it's strange how
little I know about him, considering how instrumental he was in the
Amiga's development) Has anyone truly written a fitting epilogue to that
story?
(1-18,Dave H) I didn't know Jay all that either, unfortunately. Perhaps
better than many in West Chester; we talked at DevCons, occasionally went
out for dinner when we
(1-14,Mike Webb) (bye the way, could you indicate how to pronounce his
last name? I'm not sure) pardon the interruption :-)
(1-18,Dave H) were in the same town. But I'm not the one to have a deep
and meaningful comment. Though I think it's a great thing to be able to
have a positive effect on lots of people, and Jay's vision did this in
spades.
(1-18,Dave H) You pronounces it like you would when referring to a guy
who digs mines.
(1-14,Mike Webb) I was wondering, with all the Spanish influence on the
Amiga and the nickname "Padre" if it had a Spanish pronunciation.
(1-18,Dave H) Well, they did work in Los Gatos. But as I heard the
story, their original name was something lexically similar to Amiga, but
already copyrighted (I guess the name here would be a 10 point Amiga
Trivia answer). So they changed a letter or so, Amiga sounded cool. The
Spanish stuff came as a result.
(1-26,Mr Challeron) Dave: I'm a little unclear on the AAA chipset, and
your discussion of it earlier, because you started using "past tense",
and ended up talking about what it "is". Has the whole project been
dropped, or is AT working on "off-the-shelf-close-enough", and going to
tweak the rest in software? ga
(1-18,Dave H) Well, there's what AAA does today, on two existing
machines. But AAA itself is no more. That's the right decision, it's
just too late, there's too much left undone on it, and it would cost a
fortune to complete it. I can buy $15 SVGA chip with better graphics
specs and faster blitters. That's a function of the way the compuyter
industry has gone. Back in the Amiga's early days, no one did systej
specific ASICs of any kind, except C= and a few other mass marketers. C=
was a good match for the Amiga becuse of this, and the Amiga chips really
were something special. You got roughly 68020 class performance on the
A1000 thanks to the blitter, at a time when the '020 was a workstation
CPU. And having something like an '020 doing your graphics freed up the
68000, so the system was just that much better than anything else. Over
time, the PC Clone industry spawned a new class of chip makers. These
guys made glue chips for PC Clones, at first, basicallyt making the
"Gary" and "Buster" equivalents for PCs. Gradually, they started cloning
IBM's graphics chips, and that led up to today. The companies that
specialized in graphics chips were rewarded. A good systems house of
today, IBM, Compaq, Apple, etc. might ship 5 million systems a year, if
it's a good year. But these graphics chip companies are shipping 10's of
millions of chips. They're getting expertise and volume unavailable to
systems houses. Add the growth of multimedia concerns (if not good OSs
to drive real MM), and you find that it's going to be very difficult to
make a decent graphics chip today. If you don't have 3 years, 3 million
buck, and a practiced team of 10-20 chip designers handy, you don't even
step up to the plate.
(1-14,Mike Webb) I don't know if this means anything, but I was over on
AT's web page, reading one of their press releases, and I saw a line that
said something to ... never mind, I probably am about to say something
stupid :-)
(1-14,Mike Webb) Please clear this up if I have a serious
misunderstanding, but I've seen a number of fairly modern PC's in recent
years, and not one of them has been able to keep up with my 68030 ECS
machine in animation -- would these cheap SVGA chips, for all their high
resolutions and more colors, really have a dream of keeping up with a
newer, more powerful Amiga chipset at animation?
(1-18,Dave H) Sure. A good SVGA chip of today has a CPU to "chipram"
bandwidth of 50MB/s-100MB/s. The best you get on an Amiga is 7MB/s.
Similarly with the blitter. What you don't have on the PC, plain and
simple, is the AmigaOS. SVGA chips can double buffer, they can give you
a vertical blanking interrupt, and they're wicked fast in their modern
incarnations. But what do you run, Windows or MS-DOS? It's like letting
a monkey drive that hot new Porsche you just bought (well, I didn't, but
you get the picture).
(1-14,Mike Webb) So is the AmigaOS really the Amiga's only remaining
advantage?
(1-18,Dave H) Look at it this way: the PC has graphics 10x-50x faster,
it has CPUs 5x-20x faster, and it costs less. And yet, the Amiga is
doing stuff you can't do on the PC. Plain and simple. How else would
you explain this? Scala has spent the last 2.5 years writing their own
OS to allow Amiga-like things to happen on the PC. Software really is
the key factor these days. Hardware evolution, if anything, was hastened
by the PClone busines. Software evolution, on the other hand, has been
hampered.
(1-14,Mike Webb) (comment) So I guess the AmigaOS is probably the basket
in which to put the eggs.
(1-6,Jon Guidry) It's still obvious that the UAE (Useless Amiga Emulator)
on DOS and UNIX stations is pretty darn slow... 10% the speed of an
A500.. but disproves the theory that an Amiga can't be emulated ;)
(1-18,Dave H) The conditions under which something can be accurately
emulated in realtime are a different story. No chip is released without
being simulated to death. But running at 1/100th (or worse) the speed of
actual hardware doesn't an emulator make. If they're getting 1/10th the
speed of an A500 on some PC, wait awhile, eventually it'll be full speed.
And I hear you're supposed to call the latest release "Unix Amiga
Emulator"; I guess some authority has pronounced it usable. But don't
expect it to do clean animations no matter how "useful" it gets;
emulations are always at the mercy of their host environments.
(1-10,Asha) I'd like to thank Dave for coming to visit with us tonight
and for all of his wonderfully detailed and patient answers to our
questions.
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